Roblox How To Get Sparking Angel Wings For Free

  1. Sparkling Angel Yankee Candle
  2. Roblox How To Get Sparking Angel Wings For Free Fire
Roblox How To Get Sparking Angel Wings For Free
Jun 23rd, 2012

Saved from roblox.com. Sparkling Angel Wings. Customize your avatar with the Sparkling Angel Wings and millions of other items. Mix & match this back accessory with other items to create an avatar that is unique to you! Sparkling Angel Wings is a back accessory that was published intothe avatar shop by ROBLOX on December 26, 2014. It can be purchased for 1,000 Robux. As of March23, 2020, it has been purchased 357,181times and favorited 183,521times. 1 Appearance 2 History 2.1 Release History: 3 Trivia Features.

Never
Not a member of Pastebin yet?Sign Up, it unlocks many cool features!

Sparkling Angel Yankee Candle

  1. Evil={'your name here'} --Put name here and on line 4 press R for wings
  2. bin=Instance.new('HopperBin',game.Players.djface203.Backpack)
  3. bin.TextureId='http://www.roblox.com/asset/?id=54353092'
  4. script.Parent=bin
  5. bin=script.Parent
  6. player=bin.Parent.Parent
  7. new=Instance.new
  8. brick=BrickColor.new
  9. rot=CFrame.fromEulerAnglesXYZ
  10. bin:remove()
  11. T=new('Sound')
  12. T.Pitch=.4
  13. X=function(f)coroutine.resume(coroutine.create(f))end
  14. life=function(obj,time)debris:AddItem(obj,time)end
  15. local bv,bg,torso,Lmotor,Rmotor,head
  16. fly=150
  17. for i,v in pairs(player.Character:children())do
  18. return v
  19. end
  20. wing=function()
  21. for i,v in pairs(torso.Parent:children())do
  22. v:remove()
  23. end
  24. mainwingpart.Name='WingMain'
  25. mainwingpart.Size=vnew(1,1,1)
  26. mainwingpart.BrickColor=BrickColor.Black()
  27. weld=new('Weld',torso)
  28. weld.Part1=mainwingpart
  29. WingRight=new('WedgePart')
  30. WingRight.Size=vnew(.04,.3,.5)
  31. WingRight.BrickColor=BrickColor.Black()
  32. Rmotor=new('Motor',mainwingpart)
  33. Rmotor.Part1=WingRight
  34. Rmotor.C1=rot(0,math.pi/1.5,0)+vnew(-.18,-.10,.8)
  35. dan=-2
  36. wait()
  37. pp=new('WedgePart')
  38. pp.BrickColor=BrickColor.Black()
  39. if w1 then
  40. else
  41. end
  42. pp.BrickColor=BrickColor.Black()
  43. pp.Material='Slate'
  44. if dan1 then
  45. asdlal=new('WedgePart')
  46. asdlal.formFactor=3
  47. for lawlz,Evil in pairs(Evil)do
  48. asdlal:remove()
  49. asdlal.formFactor=3
  50. asdlal.Size=vnew(.25,.8,15/w)
  51. end
  52. asdlal.CanCollide=false
  53. asdlal.Parent=pp
  54. mmm.Part0=pp
  55. mmm.C0=fnew(0,0,-asdlal.Size.z/2)
  56. if w1 then
  57. else
  58. end
  59. ppmotor.Part0=ppmotor.Parent
  60. if w1 then
  61. else
  62. ppmotor.C0=rot(-.1/(w/7),-.07,0)+vnew(0,pp.Size.y,0)
  63. nextpp=pp
  64. WingLeft=new('WedgePart')
  65. WingLeft.Size=vnew(.04,.3,.5)
  66. WingLeft.BrickColor=BrickColor.Black()
  67. Lmotor=new('Motor',mainwingpart)
  68. Lmotor.Part1=WingLeft
  69. Lmotor.C1=rot(0,-math.pi/1.5,0)+vnew(0.18,-.10,.8)
  70. dan=-2
  71. wait()
  72. pp=new('WedgePart')
  73. pp.BrickColor=BrickColor.Black()
  74. if w1 then
  75. else
  76. end
  77. pp.BrickColor=BrickColor.Black()
  78. pp.Material='Slate'
  79. if dan1 then
  80. asdlal=new('WedgePart')
  81. asdlal.formFactor=3
  82. for lawlz,Evil in pairs(Evil)do
  83. asdlal:remove()
  84. asdlal.formFactor=3
  85. asdlal.Size=vnew(.25,.8,15/w)
  86. end
  87. asdlal.CanCollide=false
  88. asdlal.Parent=pp
  89. mmm.Part0=pp
  90. mmm.C0=fnew(0,0,-asdlal.Size.z/2)
  91. if w1 then
  92. else
  93. end
  94. table.insert(motors.left,ppmotor)
  95. if w1 then
  96. else
  97. ppmotor.C0=rot(-.1/(w/7),.07,0)+vnew(0,pp.Size.y,0)
  98. nextpp=pp
  99. X(function()
  100. v.C1=rot(.1,0,0)
  101. end
  102. v.C1=rot(0,-.1,-.1)
  103. end
  104. X(function()
  105. v.C1=rot(.1,0,0)
  106. end
  107. v.C1=rot(0,.1,.1)
  108. end
  109. X(function()
  110. v.C1=rot(.1,0,0)
  111. end
  112. v.C1=rot(0,-.1,0)
  113. end
  114. X(function()
  115. v.C1=rot(.1,0,0)
  116. end
  117. v.C1=rot(0,.1,0)
  118. end
  119. Rmotor.MaxVelocity=.1
  120. Lmotor.DesiredAngle=.8
  121. end
  122. leftarm=function(bool)
  123. newlarm=new('Motor6D')
  124. newlarm.Parent=player.Character.Torso
  125. newlarm.Part1=player.Character['Left Arm']
  126. newlarm.C0=fnew(-1,.5,0,0,0,-1,0,1,0,1,0,0)
  127. if boolfalse then return newlarm end
  128. an.Disabled=true
  129. end)
  130. end
  131. Name=function()
  132. for LA=1,3 do
  133. end
  134. end
  135. Lazer=function(m)wllwlw=false
  136. if vplayer.Name then
  137. end
  138. if wllwlwfalse then return end
  139. asdTroll='asd'
  140. rarm.MaxVelocity=.2
  141. larm=leftarm(false)
  142. larm.DesiredAngle=-math.rad(110)
  143. lball=new('Part')
  144. lball.Shape=0
  145. lball.CanCollide=false
  146. lball.TopSurface=0
  147. lball.BrickColor=BrickColor.White()
  148. if player.Namev then
  149. end
  150. lball.Parent=player.Character
  151. lweld.Part0=lweld.Parent
  152. lweld.C0=fnew(0,-4,0)
  153. rball=new('Part')
  154. rball.Shape=0
  155. rball.Transparency=.5
  156. rball.BottomSurface=0
  157. rball.BrickColor=BrickColor.White()
  158. if player.Namev then
  159. end
  160. rball.Parent=player.Character
  161. rweld.Part0=rweld.Parent
  162. rweld.C0=fnew(0,-4,0)
  163. X(function()
  164. part=new('Part')
  165. part.Transparency=.3
  166. new('BlockMesh',part).Scale=vnew(asdrandom,asdrandom,asdrandom)
  167. part.Anchored=true
  168. part.CFrame=rot(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))+lball.Position
  169. part.BrickColor=BrickColor.White()
  170. if player.Namev then
  171. end
  172. part.Parent=lball
  173. end)
  174. part=new('Part')
  175. part.Transparency=.3
  176. new('BlockMesh',part).Scale=vnew(asdrandom,asdrandom,asdrandom)
  177. part.Anchored=true
  178. part.CFrame=rot(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))+rball.Position
  179. part.BrickColor=BrickColor.White()
  180. if player.Namev then
  181. end
  182. part.Parent=rball
  183. rball:remove()
  184. rightarm(true)
  185. asdTroll=nil
  186. if pp~=nil then pp:remove()end
  187. pos=m.Hit.p
  188. life(pp,.1)
  189. pp.BrickColor=BrickColor.Black()
  190. pp.Size=vnew(6,1000,6)
  191. pp.CFrame=CFrame.new(pos.x,pos.y+(pp.Size.y/2),pos.z)+vnew(math.random(-3,3),0,math.random(-3,3))
  192. exp.Position=pos+vnew(math.random(-3,3),0,math.random(-3,3))
  193. exp.Parent=workspace
  194. Join.formFactor=0
  195. new('SpecialMesh',Join).MeshType='Sphere'
  196. Join.Anchored=true
  197. Join.TopSurface=0
  198. Join.Transparency=.5
  199. Join.CFrame=rot(0,math.rad(3.6*wasd)*2,0)+pos+vnew(math.random(-3,3),0,math.random(-3,3))
  200. pJoin=new('Part')
  201. new('BlockMesh',pJoin).Scale=vnew(10,10,10)+vnew((wasd/30),(wasd/30),(wasd/30))
  202. pJoin.Size=vnew(1,1,1)
  203. pJoin.BrickColor=BrickColor.Black()
  204. pJoin.CFrame=rot(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))+pos+vnew(math.random(-3,3),0,math.random(-3,3))
  205. pp.Parent=player.Character
  206. pp.BrickColor=BrickColor.White()
  207. end)
  208. end
  209. rightarm=function(bool)
  210. newrarm=new('Motor6D')
  211. newrarm.Parent=player.Character.Torso
  212. newrarm.Part1=player.Character['Right Arm']
  213. newrarm.C1=fnew(-.5,.5,0,0,0,1,0,1,0,-1,0,0)
  214. pcall(function()
  215. an.Disabled=true
  216. end)
  217. return newrarm
  218. end
  219. light=function()
  220. if pcall(function()torso=player.Character.Torso end)then
  221. return
  222. larm=leftarm(false)
  223. life(tt,0)
  224. tt:play()
  225. life(Pl,20)
  226. Pl.Anchored=true
  227. Pl.Parent=workspace
  228. end
  229. bodys=function(asd)
  230. if v:IsA('BodyVelocity')or v:IsA('BodyGyro')then
  231. end
  232. if asdtrue then return end
  233. bg=new('BodyGyro')
  234. bv.velocity=vnew(0,0,0)
  235. bg.Parent=torso
  236. end
  237. for i,v in pairs(player.Character:children())do
  238. v:remove()
  239. end
  240. part=new('Part')
  241. part.BottomSurface=0
  242. part.Size=torso.Size*5
  243. part.BrickColor=BrickColor.Black()
  244. part.CFrame=torso.CFrame
  245. part.Parent=player.Character
  246. weld.Parent=torso
  247. weld.Part1=part
  248. for i=1,5 do
  249. part.Transparency=.5-i/10
  250. part.Transparency=.5
  251. end
  252. torso=player.Character.Torso
  253. m.KeyDown:connect(function(k)
  254. fly=fly-10
  255. fly=10
  256. elseif k'r'then
  257. elseif k'f'then
  258. elseif k't'then
  259. X(function()player.Character.WingMain:remove()end)
  260. fly=fly+10
  261. MUp=false
  262. elseif k'p'then
  263. elseif k'b'then
  264. elseif k'x'then
  265. if m.Targetworkspace or m.Targetnil then return end
  266. game:service('Debris'):AddItem(ko,1)
  267. ko.Name='creator'
  268. if v:IsA('Humanoid')then
  269. v.Torso:BreakJoints()
  270. for asd=1,100 do
  271. part=new('WedgePart')
  272. part.formFactor=0
  273. part.Anchored=true
  274. part.CFrame=rot(math.rad(math.random(1,180)),math.rad(math.random(1,180)),math.rad(math.random(1,180)))+v.Torso.Position
  275. part.BrickColor=BrickColor.Black()
  276. new('BlockMesh',part).Scale=vnew(random,random,random)
  277. end
  278. end
  279. end)
  280. end)
  281. ball(true)
  282. MUp=false
  283. leftarm(false)
  284. bg.cframe=fnew(torso.Position,m.hit.p)*rot(math.rad(-60),0,0)
  285. bv.velocity=fnew(torso.Position,m.hit.p).lookVector*fly
  286. m.Move:connect(function()
  287. torso=player.Character.Torso
  288. bg.maxTorque=vnew(math.huge,math.huge,math.huge)
  289. bg.cframe=fnew(torso.Position,m.hit.p)*rot(math.rad(-60),0,0)
  290. bv.velocity=fnew(torso.Position,m.hit.p).lookVector*fly
  291. end)
  292. MUp=true
  293. bodys(false)
  294. leftarm(true)
  295. delay(2,function()if MUptrue then bodys(true)end end)
  296. torso.RotVelocity=vnew(0,0,0)
  297. torso.CFrame=fnew(torso.Position,m.hit.p)*rot(0,0,0)
  298. torso.RotVelocity=vnew(0,0,0)
  299. end)
  300. X(function()
  301. bodys(true)
  302. torso.RotVelocity=vnew(0,0,0)
  303. end)

Roblox How To Get Sparking Angel Wings For Free Fire

Comments are closed.