Delta Hack Roblox

  • Nov 27, 2020 If this code doesn't work, Roblox probably patched it. Try looking up a current speed hack code by typing roblox speed hack code month day year into a search engine and reviewing the results. If your version of Roblox isn't using the most recent patch, other possible codes include, and 803416541.
  • Use the speed hack in Roblox. Upon reopening the Roblox window, your character's running speed should be significantly faster than it was before. Depending on the game, you may have to hold down the 'Sprint' key in order to take full advantage of the speed hack. If your character's speed remains unaffected, the code you're using has been patched.
  • Sk8r is a ROBLOX Exploit executor that can run most of the scripts you can find online including getobjects and httpget and whole mouse library, it is capable to run all loadstrings, instance caching, dex explorer, infinite yield admin.
  1. Delta Hack Roblox Password
  2. Delta Hack Roblox Codes

`.dEltA!. Roblox robux generator Instant ¶No password needed¶no human verification¶legit¶.GABONESE. Online Visitors: 51845 Software Version 1.31 5sec ago. Free Robux Generator 2020!The perfect hack tool thatgenerates free robux. Unlimited roblox robux hack what if you were trying to get our hack. Another fire crystal roblox the. Sk8r is a ROBLOX Exploit executor that can run most of the scripts you can find online including getobjects and httpget and whole mouse library, it is capable to run all loadstrings, instance caching, dex explorer, infinite yield admin.

Jan 18th, 2020
Delta Hack Roblox

Delta Hack Roblox Password

Never
Not a member of Pastebin yet?Sign Up, it unlocks many cool features!
  1. loadstring(game:GetObjects('rbxassetid://4480871791')[1].Source)()
  2. local VRService = game:GetService('VRService')
  3. local character = workspace.CloneCharacter
  4. local HeadDisplay = Instance.new('Part', workspace)
  5. HeadDisplay.CanCollide = false
  6. HeadDisplay.Transparency = 1
  7. HeadDisplay.TopSurface = Enum.SurfaceType.Smooth
  8. HeadDisplay.BottomSurface = Enum.SurfaceType.Smooth
  9. local leftHandDisplay = Instance.new('Part', workspace)
  10. leftHandDisplay.CanCollide = false
  11. leftHandDisplay.Transparency = 1
  12. leftHandDisplay.Color = Color3.fromRGB(125,125,255)
  13. leftHandDisplay.TopSurface = Enum.SurfaceType.Smooth
  14. leftHandDisplay.BottomSurface = Enum.SurfaceType.Smooth
  15. local rightHandDisplay = Instance.new('Part', workspace)
  16. rightHandDisplay.CanCollide = false
  17. rightHandDisplay.Transparency = 1
  18. rightHandDisplay.Color = Color3.fromRGB(255,125,125)
  19. rightHandDisplay.TopSurface = Enum.SurfaceType.Smooth
  20. rightHandDisplay.BottomSurface = Enum.SurfaceType.Smooth
  21. for i,v in next, workspace.CloneCharacter:GetChildren() do
  22. v:Destroy()
  23. end
  24. spawn(function()
  25. local character = workspace.CloneCharacter
  26. HeadScale = 1
  27. Cam.HeadScale = HeadScale
  28. local cfRH = VRService:GetUserCFrame(Enum.UserCFrame.RightHand)
  29. local RightHandCFrame = (Cam.CFrame*CFrame.new(cfRH.p*HeadScale))*CFrame.fromEulerAnglesXYZ(cfRH:ToEulerAnglesXYZ())
  30. local cfLH = VRService:GetUserCFrame(Enum.UserCFrame.LeftHand)
  31. local LeftHandCFrame = (Cam.CFrame*CFrame.new(cfLH.p*HeadScale))*CFrame.fromEulerAnglesXYZ(cfLH:ToEulerAnglesXYZ())
  32. local cfH = VRService:GetUserCFrame(Enum.UserCFrame.Head)
  33. local HeadCFrame = (Cam.CFrame*CFrame.new(cfH.p*HeadScale))*CFrame.fromEulerAnglesXYZ(cfH:ToEulerAnglesXYZ())
  34. character['Head'].Orientation = HeadDisplay.Orientation
  35. character['Head'].Position = HeadDisplay.Position
  36. character['Left Arm'].Orientation = leftHandDisplay.Orientation + Vector3.new(45,0,0)
  37. character['Left Arm'].Position = leftHandDisplay.Position
  38. character['Right Arm'].Orientation = rightHandDisplay.Orientation + Vector3.new(45,0,0)
  39. character['Right Arm'].Position = rightHandDisplay.Position
  40. end)
  41. spawn(function()
  42. ------------------------------------------------------------------------
  43. -- Cinematic free camera for spectating and video production.
  44. ------------------------------------------------------------------------
  45. local pi = math.pi
  46. local clamp = math.clamp
  47. local rad = math.rad
  48. local sqrt = math.sqrt
  49. local ContextActionService = game:GetService('ContextActionService')
  50. local RunService = game:GetService('RunService')
  51. local UserInputService = game:GetService('UserInputService')
  52. if not LocalPlayer then
  53. Players:GetPropertyChangedSignal('LocalPlayer'):Wait()
  54. end
  55. local Camera = Workspace.CurrentCamera
  56. Workspace:GetPropertyChangedSignal('CurrentCamera'):Connect(function()
  57. if newCamera then
  58. end
  59. ------------------------------------------------------------------------
  60. local TOGGLE_INPUT_PRIORITY = Enum.ContextActionPriority.Low.Value
  61. local INPUT_PRIORITY = Enum.ContextActionPriority.High.Value
  62. local PAN_GAIN = Vector2.new(0.75, 1)*8
  63. local PAN_STIFFNESS = 1.0
  64. ------------------------------------------------------------------------
  65. local Spring = {} do
  66. local self = setmetatable({}, Spring)
  67. self.p = pos
  68. return self
  69. local f = self.f*2*pi
  70. local v0 = self.v
  71. local offset = goal - p0
  72. local p1 = goal + (v0*dt - offset*(f*dt + 1))*decay
  73. self.v = v1
  74. return p1
  75. self.p = pos
  76. end
  77. ------------------------------------------------------------------------
  78. local cameraPos = Vector3.new()
  79. local cameraFov = 0
  80. local velSpring = Spring.new(VEL_STIFFNESS, Vector3.new())
  81. local panSpring = Spring.new(PAN_STIFFNESS, Vector2.new())
  82. ------------------------------------------------------------------------
  83. local Input = {} do
  84. local K_CURVATURE = 2.0
  85. return (exp(K_CURVATURE*x) - 1)/(exp(K_CURVATURE) - 1)
  86. return fCurve((x - K_DEADZONE)/(1 - K_DEADZONE))
  87. return sign(x)*clamp(fDeadzone(abs(x)), 0, 1)
  88. end
  89. local gamepad = {
  90. ButtonY = 0,
  91. DPadUp = 0,
  92. ButtonR2 = 0,
  93. Thumbstick2 = Vector2.new(),
  94. W = 0,
  95. S = 0,
  96. E = 0,
  97. U = 0,
  98. J = 0,
  99. I = 0,
  100. Up = 0,
  101. LeftShift = 0,
  102. }
  103. local mouse = {
  104. MouseWheel = 0,
  105. local NAV_KEYBOARD_SPEED = Vector3.new(1, 1, 1)
  106. local PAN_MOUSE_SPEED = Vector2.new(1, 1)*(pi/64)
  107. local PAN_GAMEPAD_SPEED = Vector2.new(1, 1)*(pi/8)
  108. local FOV_GAMEPAD_SPEED = 0.25
  109. local NAV_SHIFT_MUL = 0.25
  110. local navSpeed = 1
  111. function Input.Vel(dt)
  112. navSpeed = clamp(navSpeed + dt*(keyboard.Up - keyboard.Down)*NAV_ADJ_SPEED, 0.01, 4)
  113. local kGamepad = Vector3.new(
  114. thumbstickCurve(gamepad.ButtonR2) - thumbstickCurve(gamepad.ButtonL2),
  115. )*NAV_GAMEPAD_SPEED
  116. local kKeyboard = Vector3.new(
  117. keyboard.D - keyboard.A + keyboard.K - keyboard.H,
  118. keyboard.E - keyboard.Q + keyboard.I - keyboard.Y,
  119. keyboard.S - keyboard.W + keyboard.J - keyboard.U
  120. local shift = UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) or UserInputService:IsKeyDown(Enum.KeyCode.RightShift)
  121. return (kGamepad + kKeyboard)*(navSpeed*(shift and NAV_SHIFT_MUL or 1))
  122. local kGamepad = Vector2.new(
  123. thumbstickCurve(-gamepad.Thumbstick2.x)
  124. local kMouse = mouse.Delta*PAN_MOUSE_SPEED
  125. return kGamepad + kMouse
  126. local kGamepad = (gamepad.ButtonX - gamepad.ButtonY)*FOV_GAMEPAD_SPEED
  127. mouse.MouseWheel = 0
  128. end
  129. do
  130. keyboard[input.KeyCode.Name] = state Enum.UserInputState.Begin and 1 or 0
  131. end
  132. local function GpButton(action, state, input)
  133. gamepad[input.KeyCode.Name] = state Enum.UserInputState.Begin and 1 or 0
  134. end
  135. local function MousePan(action, state, input)
  136. mouse.Delta = Vector2.new(-delta.y, -delta.x)
  137. end
  138. local function Thumb(action, state, input)
  139. return Enum.ContextActionResult.Sink
  140. gamepad[input.KeyCode.Name] = input.Position.z
  141. end
  142. local function MouseWheel(action, state, input)
  143. mouse[input.UserInputType.Name] = -input.Position.z
  144. end
  145. local function Zero(t)
  146. t[k] = v*0
  147. end
  148. function Input.StartCapture()
  149. ContextActionService:BindActionAtPriority('FreecamKeyboard', Keypress, false, INPUT_PRIORITY,
  150. Enum.KeyCode.A, Enum.KeyCode.H,
  151. Enum.KeyCode.D, Enum.KeyCode.K,
  152. Enum.KeyCode.Q, Enum.KeyCode.Y,
  153. )
  154. ContextActionService:BindActionAtPriority('FreecamMousePan', MousePan, false, INPUT_PRIORITY, Enum.UserInputType.MouseMovement)
  155. ContextActionService:BindActionAtPriority('FreecamMouseWheel', MouseWheel, false, INPUT_PRIORITY, Enum.UserInputType.MouseWheel)
  156. ContextActionService:BindActionAtPriority('FreecamGamepadButton', GpButton, false, INPUT_PRIORITY, Enum.KeyCode.ButtonX, Enum.KeyCode.ButtonY)
  157. ContextActionService:BindActionAtPriority('FreecamGamepadTrigger', Trigger, false, INPUT_PRIORITY, Enum.KeyCode.ButtonR2, Enum.KeyCode.ButtonL2)
  158. ContextActionService:BindActionAtPriority('FreecamGamepadThumbstick', Thumb, false, INPUT_PRIORITY, Enum.KeyCode.Thumbstick1, Enum.KeyCode.Thumbstick2)
  159. navSpeed = 1
  160. Zero(keyboard)
  161. ContextActionService:UnbindAction('FreecamKeyboard')
  162. ContextActionService:UnbindAction('FreecamMousePan')
  163. ContextActionService:UnbindAction('FreecamMouseWheel')
  164. ContextActionService:UnbindAction('FreecamGamepadButton')
  165. ContextActionService:UnbindAction('FreecamGamepadTrigger')
  166. ContextActionService:UnbindAction('FreecamGamepadThumbstick')
  167. end
  168. local znear = 0.1
  169. local projy = 2*tan(cameraFov/2)
  170. local fx = cameraFrame.rightVector
  171. local fz = cameraFrame.lookVector
  172. local minVect = Vector3.new()
  173. for y = 0, 1, 0.5 do
  174. local cy = (y - 0.5)*projy
  175. local origin = cameraFrame.p + offset*znear
  176. local _, hit = Workspace:FindPartOnRay(Ray.new(origin, offset.unit*minDist))
  177. if minDist > dist then
  178. minVect = offset.unit
  179. end
  180. end
  181. ------------------------------------------------------------------------
  182. local function StepFreecam(dt)
  183. local pan = panSpring:Update(dt, Input.Pan(dt))
  184. local zoomFactor = sqrt(tan(rad(70/2))/tan(rad(cameraFov/2)))
  185. cameraFov = clamp(cameraFov + fov*FOV_GAIN*(dt/zoomFactor), 1, 120)
  186. cameraRot = cameraRot + pan*PAN_GAIN*(dt/zoomFactor)
  187. cameraRot = Vector2.new(clamp(cameraRot.x, -PITCH_LIMIT, PITCH_LIMIT), cameraRot.y%(2*pi))
  188. local cameraCFrame = CFrame.new(cameraPos)*CFrame.fromOrientation(cameraRot.x, cameraRot.y, 0)*CFrame.new(vel*NAV_GAIN*dt)
  189. Camera.Focus = cameraCFrame*CFrame.new(0, 0, -GetFocusDistance(cameraCFrame))
  190. end
  191. ------------------------------------------------------------------------
  192. local PlayerState = {} do
  193. local cameraType
  194. local cameraCFrame
  195. local screenGuis = {}
  196. Backpack = true,
  197. Health = true,
  198. }
  199. BadgesNotificationsActive = true,
  200. }
  201. -- Save state and set up for freecam
  202. for name in pairs(coreGuis) do
  203. coreGuis[name] = StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType[name])
  204. StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType[name], false)
  205. for name in pairs(setCores) do
  206. StarterGui:SetCore(name, false)
  207. local playergui = LocalPlayer:FindFirstChildOfClass('PlayerGui')
  208. for _, gui in pairs(playergui:GetChildren()) do
  209. screenGuis[#screenGuis + 1] = gui
  210. end
  211. end
  212. cameraFieldOfView = Camera.FieldOfView
  213. Camera.CameraType = Enum.CameraType.Custom
  214. cameraCFrame = Camera.CFrame
  215. UserInputService.MouseBehavior = Enum.MouseBehavior.Default
  216. function PlayerState.Pop()
  217. StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType[name], isEnabled)
  218. for name, isEnabled in pairs(setCores) do
  219. end
  220. if gui.Parent then
  221. end
  222. cameraFieldOfView = nil
  223. Camera.CameraType = cameraType
  224. cameraCFrame = nil
  225. Camera.Focus = cameraFocus
  226. mouseBehavior = nil
  227. end
  228. local function StartFreecam()
  229. cameraRot = Vector2.new(cameraCFrame:toEulerAnglesYXZ())
  230. cameraFov = Camera.FieldOfView
  231. velSpring:Reset(Vector3.new())
  232. fovSpring:Reset(0)
  233. PlayerState.Push()
  234. RunService:BindToRenderStep('Freecam', Enum.RenderPriority.Camera.Value, StepFreecam)
  235. end
  236. local function StopFreecam()
  237. RunService:UnbindFromRenderStep('Freecam')
  238. end
  239. ------------------------------------------------------------------------
  240. do
  241. StartFreecam()
  242. local function ToggleFreecam()
  243. StopFreecam()
  244. StartFreecam()
  245. enabled = not enabled
  246. for i = 1, #macro - 1 do
  247. return
  248. end
  249. end
  250. local function HandleActivationInput(action, state, input)
  251. if input.KeyCode FREECAM_MACRO_KB[#FREECAM_MACRO_KB] then
  252. end
  253. return Enum.ContextActionResult.Pass
  254. ContextActionService:BindActionAtPriority('FreecamToggle', HandleActivationInput, false, TOGGLE_INPUT_PRIORITY, FREECAM_MACRO_KB[#FREECAM_MACRO_KB])
  255. end)
Delta hack robloxI did this.

Cell_Conspiracy Sheet.pdf

drive.google.com

It's a 'Cell Sheet' to help play Delta Green sandbox style, taking some notes from other games (mostly Blades, Con-X and NBA - thanks to all folks advices last week). It uses default Delta Green rules, with some small tweaks here and there to fit the sandbox premise (eg: don't need to roll in downtime, just pick options with bonuses and maluses - I find this fits better the strategical framework, than rolling with a chance of failing and wasting a precious downtime action). The GM kickstarts the game by announcing a couple unnatural incidents and leave it to the players to pursue them however they wish.
Later I'll finish that 'Conspiracy sheet'. It's for the GM to build a couple conspiracy pyramids where those incidents cited above are just the tip of the iceberg.

Delta Hack Roblox Codes


Not playtested yet. Will do it soon. Any feedback is welcome.
Comments are closed.